Presentation + Paper
19 September 2017 Key factors for a high-quality VR experience
Mary-Luc Champel, Renaud Doré, Nicolas Mollet
Author Affiliations +
Abstract
For many years, Virtual Reality has been presented as a promising technology that could deliver a truly new experience to users. The media and entertainment industry is now investigating the possibility to offer a video-based VR 360 experience. Nevertheless, there is a substantial risk that VR 360 could have the same fate as 3DTV if it cannot offer more than just being the next fad. The present paper aims at presenting the various quality factors required for a high-quality VR experience. More specifically, this paper will focus on the main three VR quality pillars: visual, audio and immersion.
Conference Presentation
© (2017) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Mary-Luc Champel, Renaud Doré, and Nicolas Mollet "Key factors for a high-quality VR experience", Proc. SPIE 10396, Applications of Digital Image Processing XL, 103960Z (19 September 2017); https://doi.org/10.1117/12.2274336
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CITATIONS
Cited by 3 scholarly publications and 3 patents.
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KEYWORDS
Video

Virtual reality

Computer graphics

Head-mounted displays

Multimedia

Tablets

Video processing

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