Paper
20 February 2018 Research on real-time scene simulation based on multi-resolution texture mapping
Biao Liu, Sanxi Zhang, Haiying Wu, Peng Yue, Yinghui Wen
Author Affiliations +
Proceedings Volume 10697, Fourth Seminar on Novel Optoelectronic Detection Technology and Application; 1069725 (2018) https://doi.org/10.1117/12.2315367
Event: Fourth Seminar on Novel Optoelectronic Detection Technology and Application, 2017, Nanjing, China
Abstract
In this work, a texture mapping scheme with massive data is proposed based on quadtree for multi-level scene modeling. A simplified LOD model is established for the multi-resolution texture data which enhance the fidelity of multilevel target simulation in scene. By predictable appreciation according to viewpoint displacement in real-time simulation, the correspongding nodes and level details of quadtree are confirmed when the dynamical scene is loading. This mean effectively decreases the schedule data in real-time simulation. A validation experiment has been performed to certificate the availabitity and improvement.
© (2018) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Biao Liu, Sanxi Zhang, Haiying Wu, Peng Yue, and Yinghui Wen "Research on real-time scene simulation based on multi-resolution texture mapping", Proc. SPIE 10697, Fourth Seminar on Novel Optoelectronic Detection Technology and Application, 1069725 (20 February 2018); https://doi.org/10.1117/12.2315367
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KEYWORDS
Image resolution

Volume rendering

Computer simulations

Data modeling

Data storage

Scene simulation

Image compression

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