Paper
20 February 2018 Optical simulation of flying targets using physically based renderer
Ye Cheng, Quan Zheng, Junkai Peng, Pin Lv, Changwen Zheng
Author Affiliations +
Proceedings Volume 10697, Fourth Seminar on Novel Optoelectronic Detection Technology and Application; 1069732 (2018) https://doi.org/10.1117/12.2314574
Event: Fourth Seminar on Novel Optoelectronic Detection Technology and Application, 2017, Nanjing, China
Abstract
The simulation of aerial flying targets is widely needed in many fields. This paper proposes a physically based method for optical simulation of flying targets. In the first step, three-dimensional target models are built and the motion speed and direction are defined. Next, the material of the outward appearance of a target is also simulated. Then the illumination conditions are defined. After all definitions are given, all settings are encoded in a description file. Finally, simulated results are generated by Monte Carlo ray tracing in a physically based renderer. Experiments show that this method is able to simulate materials, lighting and motion blur for flying targets, and it can generate convincing and highquality simulation results.
© (2018) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Ye Cheng, Quan Zheng, Junkai Peng, Pin Lv, and Changwen Zheng "Optical simulation of flying targets using physically based renderer", Proc. SPIE 10697, Fourth Seminar on Novel Optoelectronic Detection Technology and Application, 1069732 (20 February 2018); https://doi.org/10.1117/12.2314574
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KEYWORDS
Monte Carlo methods

3D modeling

Light sources and illumination

Optical simulations

Cameras

Imaging systems

Atmospheric particles

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