Translator Disclaimer
Paper
11 December 2018 Slope probability density function based high speed computation on light scattering from randomly rough surfaces
Author Affiliations +
Abstract
Since target information can be extracted from the light scattering distributions, light scattering from randomly rough surface has been studied in details. As numerical light scattering computation methods can provide precise information avoiding complicated operations and expensive experimental setups, various numerical methods have been widely used. However, most of them require ensemble average computation to obtain the stable results, inevitably decreasing the calculation efficiency. In order to further accelerate the processing speed by avoiding the ensemble average calculation, a high speed method based on surface slope probability density function is designed in this paper, which using the statistical parameters of randomly rough surfaces for direct light scattering calculation. With numerical simulations proving its high accuracy and rapid speed in light scattering computation, the slope probability density function based method is a potential tool for light scattering computation and analysis.
© (2018) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Keding Yan, Liang Xue, Zhengang Yan, and Shouyu Wang "Slope probability density function based high speed computation on light scattering from randomly rough surfaces", Proc. SPIE 10818, Holography, Diffractive Optics, and Applications VIII, 108181H (11 December 2018); https://doi.org/10.1117/12.2500077
PROCEEDINGS
6 PAGES


SHARE
Advertisement
Advertisement
Back to Top