Paper
22 March 2019 Development of VR museum and a comparison with the screen-based virtual museum
Author Affiliations +
Proceedings Volume 11049, International Workshop on Advanced Image Technology (IWAIT) 2019; 110491B (2019) https://doi.org/10.1117/12.2521304
Event: 2019 Joint International Workshop on Advanced Image Technology (IWAIT) and International Forum on Medical Imaging in Asia (IFMIA), 2019, Singapore, Singapore
Abstract
We have been researching and developing virtual museums that can enable a user to appreciate artworks with much reality and less stress as if one is experiencing in actual museums. For this time, as a method to further increase the reality of the virtual museum, we developed a virtual museum using Head Mounted Display. We used Oculus Rift and Unity Game Engine to develop this VR museum. We also performed a comparison of the developed VR museum and the screen-based virtual museum in order to maximize the user experience of the virtual museum. Four aspects of "Freedom of operation", "Immersion", "Comfort of play", and "Picture quality" are examined to clarify which type of virtual museum would be suitable for any specific user's needs.
© (2019) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Kohei Takeuchi, Masaki Hayashi, and Makoto J. Hirayama "Development of VR museum and a comparison with the screen-based virtual museum", Proc. SPIE 11049, International Workshop on Advanced Image Technology (IWAIT) 2019, 110491B (22 March 2019); https://doi.org/10.1117/12.2521304
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KEYWORDS
Virtual reality

Head-mounted displays

3D modeling

Information science

Information technology

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