Paper
14 October 2020 A function-based approach to real-time visualization using graphics processing units
Sergey I. Vyatkin, Olexander N. Romanyuk, Sergii V. Pavlov, Oksana V. Romanyuk, Anatoly V. Snigur, Paweł Komada, Saule Smailova, Bakhyt Yeraliyeva
Author Affiliations +
Proceedings Volume 11581, Photonics Applications in Astronomy, Communications, Industry, and High Energy Physics Experiments 2020; 115810E (2020) https://doi.org/10.1117/12.2580212
Event: Photonics Applications in Astronomy, Communications, Industry, and High Energy Physics Experiments 2020, 2020, Wilga, Poland
Abstract
A function-based approach of object rendering based on perturbation functions and 3D textures with the use of graphics processing units is proposed. To generate the terrain and the control in levels of detail, the similar technique as that for color textures is used. A method of real-time rendering of 3D clouds is described. For this aim, it is proposed to form 3D textures by means of pre-processing of the inner cloud pattern and volume-oriented rendering.
© (2020) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Sergey I. Vyatkin, Olexander N. Romanyuk, Sergii V. Pavlov, Oksana V. Romanyuk, Anatoly V. Snigur, Paweł Komada, Saule Smailova, and Bakhyt Yeraliyeva "A function-based approach to real-time visualization using graphics processing units", Proc. SPIE 11581, Photonics Applications in Astronomy, Communications, Industry, and High Energy Physics Experiments 2020, 115810E (14 October 2020); https://doi.org/10.1117/12.2580212
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KEYWORDS
3D modeling

Visualization

Graphics processing units

Image quality

Systems modeling

Binary data

Databases

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