Paper
30 March 1995 Double-buffering technique for binocular imaging in a window
Jeffrey S. McVeigh, Victor S. Grinberg, Mel Siegel
Author Affiliations +
Proceedings Volume 2409, Stereoscopic Displays and Virtual Reality Systems II; (1995) https://doi.org/10.1117/12.205859
Event: IS&T/SPIE's Symposium on Electronic Imaging: Science and Technology, 1995, San Jose, CA, United States
Abstract
Binocular digital imaging is a rapidly developing branch of digital imaging. Any such system must have some means that allows each eye to see only the image intended for it. We describe a time-division multiplexing technique that we have developed for Silicon Graphics Inc. (SGITM) workstations. We utilize the `double buffering' hardware feature of the SGITM graphics system for binocular image rendering. Our technique allows for multiple, re-sizable, full-resolution stereoscopic and monoscopic windows to be displayed simultaneously. We describe corresponding software developed to exploit this hardware. This software contains user-controllable options for specifying the most comfortable zero-disparity plane and effective interocular separation. Several perceptual experiments indicate that most viewers perceive 3D comfortably with this system. We also discuss speed and architecture requirements of the graphics and processor hardware to provide flickerless stereoscopic animation and video with our technique.
© (1995) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Jeffrey S. McVeigh, Victor S. Grinberg, and Mel Siegel "Double-buffering technique for binocular imaging in a window", Proc. SPIE 2409, Stereoscopic Displays and Virtual Reality Systems II, (30 March 1995); https://doi.org/10.1117/12.205859
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CITATIONS
Cited by 5 scholarly publications and 1 patent.
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KEYWORDS
Visualization

Eye

Video

Goggles

Time division multiplexing

Software development

Camera shutters

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