Paper
22 March 1996 Approach to accelerating animation rendering based on frame-to-frame coherence
Huadong Ma, Shenquan Liu
Author Affiliations +
Proceedings Volume 2644, Fourth International Conference on Computer-Aided Design and Computer Graphics; (1996) https://doi.org/10.1117/12.235493
Event: Fourth International Conference on Computer-Aided Design and Computer Graphics, 1995, Wuhan, China
Abstract
This paper proposes a general accelerating rendering approach based on scene operations according to the frame-to-frame coherence of animation sequences. This approach is fit for cases in which the viewpoint is fixed and the scene only consists of polygon planes. We describe the accelerating algorithm of space scanline tracing as one implementation of the approach. This approach has good accelerating efficiency.
© (1996) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Huadong Ma and Shenquan Liu "Approach to accelerating animation rendering based on frame-to-frame coherence", Proc. SPIE 2644, Fourth International Conference on Computer-Aided Design and Computer Graphics, (22 March 1996); https://doi.org/10.1117/12.235493
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KEYWORDS
Light sources

Light sources and illumination

Data modeling

Light

Ray tracing

Temporal coherence

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