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7 February 1997 Temperature feedback in virtual environments
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Proceedings Volume 2949, Imaging Sciences and Display Technologies; (1997) https://doi.org/10.1117/12.266357
Event: Advanced Imaging and Network Technologies, 1996, Berlin, Germany
Abstract
Virtual reality (VR) is known as one of the most exciting computer-related technologies. Although its definition is still vague among experts, it is expected that a VR system should give the user an experience of being 'immersed' in a synthesized environment. Aims of this deeper level of user immersion range from the look-like of the scenes where realistic rendering is one of the goals (vision stimulus), to interaction paradigms through the use of, e.g., dataglove peripherals type, to acoustics (earring stimulus) trying to merge as much as possible the human senses towards the desired immersion. Attempting to increase the previously mentioned realism, an extra sensorial perception is recalled and the user is exposed to the feeling of 'virtual comfort' by means of a new parameter: the temperature. The obtained results concentrate on interaction paradigms and couple input/output feedback, emphasizing the factor 'presence.' The prototype, although conceptually simple, brings together within a couple of virtual scenarios, a software/hardware solution, so far original in this field.
© (1997) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Jose Dionisio "Temperature feedback in virtual environments", Proc. SPIE 2949, Imaging Sciences and Display Technologies, (7 February 1997); https://doi.org/10.1117/12.266357
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