Paper
26 March 1998 Object-based media and stream-based computing
Author Affiliations +
Proceedings Volume 3311, Multimedia Hardware Architectures 1998; (1998) https://doi.org/10.1117/12.304672
Event: Photonics West '98 Electronic Imaging, 1998, San Jose, CA, United States
Abstract
Object-based media refers to the representation of audiovisual information as a collection of objects - the result of scene-analysis algorithms - and a script describing how they are to be rendered for display. Such multimedia presentations can adapt to viewing circumstances as well as to viewer preferences and behavior, and can provide a richer link between content creator and consumer. With faster networks and processors, such ideas become applicable to live interpersonal communications as well, creating a more natural and productive alternative to traditional videoconferencing. In this paper is outlined an example of object-based media algorithms and applications developed by my group, and present new hardware architectures and software methods that we have developed to enable meeting the computational requirements of object- based and other advanced media representations. In particular we describe stream-based processing, which enables automatic run-time parallelization of multidimensional signal processing tasks even given heterogenous computational resources.
© (1998) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
V. Michael Bove Jr. "Object-based media and stream-based computing", Proc. SPIE 3311, Multimedia Hardware Architectures 1998, (26 March 1998); https://doi.org/10.1117/12.304672
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Cited by 1 scholarly publication.
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KEYWORDS
Digital signal processing

Video

Algorithm development

Field programmable gate arrays

Signal processing

Computing systems

Data modeling

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