Paper
13 August 1998 IFR flight simulation in a distributed virtual environment
Jens Schiefele, Oliver Albert, Kai Uwe Doerr
Author Affiliations +
Abstract
For some of today's simulations very expensive, heavy and large equipment is needed. Examples are driving, shipping, and flight simulators with huge and expensive visual and motion systems. In order to reduce cost, immersive `Virtual Simulation' becomes very attractive. Head Mounted Displays or Computer Animated Virtual Environments, Datagloves, and cheap `Seating Bucks' are used to generate a stereoscopic virtual environment for a trainee. Such systems are already in use for caterpillar, submarine, and F15-fighter simulation. In our approach we partially simulate an Airbus A340 cockpit. All interaction devices such as side stick, pedals, thrust-levers, knobs, buttons, and dials are modeled as 3D geometry. All other parts and surfaces are formed by images (textures). Some devices are physically available such as sidesticks, pedals, and thrust-levers. All others are replaced by plastic panels to generate a forced feedback for the pilots. A simplified outside visual is available to generate immersive flight simulations. A virtual Primary Flight display, Navigation display, and a virtual stereoscopic Head Up Display are used in a first approach. These virtual displays show basic information necessary to perform a controlled flight and allow basic performance analysis with the system. All parts such as physical input devices, virtual input devices, flight mechanics, traffic, and rendering run in a distributed environment on different high end graphics work stations. The `Virtual Cockpit' can logically replace an also available conventional cockpit mockup in the flight simulation.
© (1998) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Jens Schiefele, Oliver Albert, and Kai Uwe Doerr "IFR flight simulation in a distributed virtual environment", Proc. SPIE 3367, Modeling and Simulating Sensory Response for Real and Virtual Environments, (13 August 1998); https://doi.org/10.1117/12.317567
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Cited by 1 scholarly publication.
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KEYWORDS
Virtual colonoscopy

Virtual reality

Heads up displays

Visualization

3D modeling

Computer simulations

Databases

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