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20 November 1998 Texture synthesis for SAR image simulation
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SAR image simulation is important for a number of tasks in the design of SAR dedicated systems. We propose here a SAR texture simulation tool. Based on a statistical description of the local reflectivity and elevation of a surface, this tool generates seamless texture mapping patterns. The associated SAR texture renderer can provide several levels of realism, from flat 2-D texture mapping to 3-D unperfectly conducting surfaces back-scattering model, going through normal dithered Lambert law. The back-scattering model simulates polarizing, overlaying and shadowing effects, but not the multiple reflections. Using the range-buffer technique, the synthetic texture patterns are mapped on 3-D objects.
© (1998) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Hubert M. J. Cantalloube "Texture synthesis for SAR image simulation", Proc. SPIE 3497, SAR Image Analysis, Modeling, and Techniques, (20 November 1998);

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