Paper
5 May 1999 Case study for natural phenomena visualization: weather effects
Andrey B. Grigoriev
Author Affiliations +
Proceedings Volume 3687, International Workshop on Nondestructive Testing and Computer Simulations in Science and Engineering; (1999) https://doi.org/10.1117/12.347424
Event: International Workshop on Nondestructive Testing and Computer Simulations in Science and Engineering, 1998, St. Petersburg, Russian Federation
Abstract
The article presents an algorithmic approach to a problem of real time rain and snow modeling. This problem usually appears in computer games and virtual reality systems development. For solving of a problem of weather effects visualization a new method was developed. In this method a procedural texture of modeling effect is created by using particle system as a model. This texture then is used in the rendering process. The method is quite general and can be used for modeling different weather effects such as snow, rain, etc. Due to high speed of algorithms using this method it is possible to apply it in real-time applications.
© (1999) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Andrey B. Grigoriev "Case study for natural phenomena visualization: weather effects", Proc. SPIE 3687, International Workshop on Nondestructive Testing and Computer Simulations in Science and Engineering, (5 May 1999); https://doi.org/10.1117/12.347424
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KEYWORDS
Particles

Particle systems

Visualization

Systems modeling

Virtual reality

Computing systems

Image quality

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