Paper
28 February 2000 Geometry and rendering optimizations for the interactive visualization of crash-worthiness simultations
Ove Sommer, Thomas P. Ertl
Author Affiliations +
Proceedings Volume 3960, Visual Data Exploration and Analysis VII; (2000) https://doi.org/10.1117/12.378888
Event: Electronic Imaging, 2000, San Jose, CA, United States
Abstract
Todays car body models used for crash-worthiness simulations consist of around half a million finite elements. The interactive visualization of these large scale time- dependent geometries with constant topology on workstations platforms requires a variety of modeling an rendering optimizations. We present a memory efficient scene graph design, an algorithm to concatenate the mainly four-sided elements into optical quadrilateral strips, and a simplifier which generates an approximating triangle mesh by using the one-sided Hausdorff distance as an error measure. Furthermore we describe a technique to explore scalar data mapped onto complex scenes by hiding geometry with values outside an interactively specified range of interest. These optimizations allow for the first time interactive visualization of a full car crash on medium range graphics workstations. They are embedded in an application which is based on Cosmo3D/OpenGl Optimizer. It was developed in close cooperation with the BMW Group and it is in productive use.
© (2000) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Ove Sommer and Thomas P. Ertl "Geometry and rendering optimizations for the interactive visualization of crash-worthiness simultations", Proc. SPIE 3960, Visual Data Exploration and Analysis VII, (28 February 2000); https://doi.org/10.1117/12.378888
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Cited by 10 scholarly publications.
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KEYWORDS
Visualization

Volume rendering

OpenGL

Data modeling

Visual process modeling

Computer aided design

Tolerancing

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