Paper
22 June 2001 Varrier autostereographic display
Daniel J. Sandin, Todd Margolis, Greg Dawe, Jason Leigh, Thomas A. DeFanti
Author Affiliations +
Proceedings Volume 4297, Stereoscopic Displays and Virtual Reality Systems VIII; (2001) https://doi.org/10.1117/12.430818
Event: Photonics West 2001 - Electronic Imaging, 2001, San Jose, CA, United States
Abstract
The goal of this research is to develop a head-tracked, stern virtual reality system utilizing plasma or LCD panels. This paper describes a head-tracked barrier auto-stereographic method that is optimized for real-time interactive virtual reality systems. In this method, virtual barrier screen is created simulating the physical barrier screen, and placed in the virtual world in front of the projection plane. An off- axis perspective projection of this barrier screen, combined with the rest of the virtual world, is projected from at least two viewpoints corresponding to the eye positions of the head- tracked viewer. During the rendering process, the simulated barrier screen effectively casts shadows on the projection plane. Since the different projection points cast shadows at different angles, the different viewpoints are spatially separated on the projection plane. These spatially separated images are projected into the viewer's space at different angles by the physical barrier screen. The flexibility of this computational process allows more complicated barrier screens than the parallel opaque lines typically used in barrier strip auto-stereography. In addition this method supports the focusing and steering of images for a user's given viewpoint, and allows for very wide angles of view. This method can produce an effective panel-based auto-stereo virtual reality system.
© (2001) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Daniel J. Sandin, Todd Margolis, Greg Dawe, Jason Leigh, and Thomas A. DeFanti "Varrier autostereographic display", Proc. SPIE 4297, Stereoscopic Displays and Virtual Reality Systems VIII, (22 June 2001); https://doi.org/10.1117/12.430818
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CITATIONS
Cited by 27 scholarly publications.
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KEYWORDS
Eye

LCDs

Plasma

Virtual reality

Visualization

Computer simulations

Glasses

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