Paper
22 June 2001 VirtualExplorer: a plugin-based virtual reality framework
Falko Kuester, Bernd Hamann, Kenneth I. Joy
Author Affiliations +
Proceedings Volume 4297, Stereoscopic Displays and Virtual Reality Systems VIII; (2001) https://doi.org/10.1117/12.430844
Event: Photonics West 2001 - Electronic Imaging, 2001, San Jose, CA, United States
Abstract
This paper introduces VirtualExplorer, a customizable plugin- based virtual reality framework for immersive scientific data visualization, exploration and geometric modeling. The framework is layered on to of a run-time plugin system and reconfigurable virtual user interface and provides a variety of plugin components. The system provides access to scene- graph-based APIs, including Performer and OpenInventor, direct OpenGL support for visualization of time-critical data as well as collision and generic device mangers. Plugins can be loaded, disabled, enabled or unloaded at any time, triggered either through pre-defined events or through an external Python-based interface. The virtual user interface uses pre- defined geometric primitives that can be customized to meet application-specific needs. The entire widget set can be reconfigured dynamically on a per-widget basis or as a whole through a style manager. The system is being developed with a variety of application areas in mind, but its main emphasis is on user-guided data exploration and high-precision engineering design.
© (2001) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Falko Kuester, Bernd Hamann, and Kenneth I. Joy "VirtualExplorer: a plugin-based virtual reality framework", Proc. SPIE 4297, Stereoscopic Displays and Virtual Reality Systems VIII, (22 June 2001); https://doi.org/10.1117/12.430844
Lens.org Logo
CITATIONS
Cited by 11 scholarly publications.
Advertisement
Advertisement
RIGHTS & PERMISSIONS
Get copyright permission  Get copyright permission on Copyright Marketplace
KEYWORDS
Human-machine interfaces

Visualization

Virtual reality

Control systems

OpenGL

Data modeling

3D modeling

Back to Top