Paper
23 May 2002 Object-oriented framework for rapid game prototyping
Alexandre Passos, Richard P. Simpson
Author Affiliations +
Proceedings Volume 4660, Stereoscopic Displays and Virtual Reality Systems IX; (2002) https://doi.org/10.1117/12.468061
Event: Electronic Imaging, 2002, San Jose, California, United States
Abstract
Small game development groups and companies are faced with two important challenges in today's economy: creating a good game prototype as showcase for game publishers and meeting the time to market deadlines. These two challenges are sometimes the factors that will separate a successful group from one that is not. The learning curve in design and implementation is a significant component of these two challenges. If the learning curve is too steep then deadlines may not be met and the overall quality of the software is lowered. This study presents a new game- programming library called PGL that addresses the timing and learning factors that exist in game development.
© (2002) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Alexandre Passos and Richard P. Simpson "Object-oriented framework for rapid game prototyping", Proc. SPIE 4660, Stereoscopic Displays and Virtual Reality Systems IX, (23 May 2002); https://doi.org/10.1117/12.468061
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KEYWORDS
Prototyping

Visualization

OpenGL

Computer programming

Optical spheres

Cameras

3D displays

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