Paper
4 January 2002 View-dependent progressive mesh coding based on partitioning
Author Affiliations +
Proceedings Volume 4671, Visual Communications and Image Processing 2002; (2002) https://doi.org/10.1117/12.453066
Event: Electronic Imaging, 2002, San Jose, California, United States
Abstract
A view-dependent progressive mesh coding algorithm is proposed in this work to facilitate interactive 3D graphic streaming and browsing. First, a 3D graphic model is split into several partitions. Second, each partition is simplified independently to generate a base model that can be efficiently encoded. Third, topological and geometrical data are reorganized to enable the view dependent transmission. Before the transmission, the server is informed of the viewing parameters. Then, the server can accordingly transmit visible parts in detail, while cutting off invisible parts. Experimental results demonstrate that the proposed algorithm reduces the required transmission bandwidth, and provides an acceptable visual quality even at low bit rates.
© (2002) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Sheng Yang, Chang-Su Kim, and C.-C. Jay Kuo "View-dependent progressive mesh coding based on partitioning", Proc. SPIE 4671, Visual Communications and Image Processing 2002, (4 January 2002); https://doi.org/10.1117/12.453066
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CITATIONS
Cited by 3 scholarly publications and 1 patent.
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KEYWORDS
Visualization

3D modeling

Data modeling

Computer programming

Fluctuations and noise

Algorithm development

3D image processing

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