Paper
17 May 2002 Sphere light field rendering
Author Affiliations +
Abstract
Light field algorithm is one of the most famous image-based rendering techniques. In this paper, an improved light field algorithm - sphere light field algorithm - is proposed. This new algorithm replaces the parallel planes used in traditional light field algorithms by a triangularly parameterized sphere surface. Comparing to the traditional light field algorithms, this new algorithm achieves a more uniform distribution of light slabs in the three dimensional space. This improves the quality of the rendered images. Using the triangular parameterization and subdivision of the whole light field, less calculation and less memory are needed, resulting in improved real-time rendering.
© (2002) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Zigang Wang and Zhengrong Liang "Sphere light field rendering", Proc. SPIE 4681, Medical Imaging 2002: Visualization, Image-Guided Procedures, and Display, (17 May 2002); https://doi.org/10.1117/12.466939
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CITATIONS
Cited by 4 scholarly publications.
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KEYWORDS
Optical spheres

Image processing

Volume rendering

Virtual reality

3D image processing

3D modeling

Brain

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