Paper
15 July 2002 Introduction to LG hypergames for practical wargaming
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Abstract
Our LG-based overall model of a battlespace stems from a new concept of the LG hypergames. A hypergame is a collection of several inter-linked concurrent abstract board games (ABG). It may include a number of military ABG with different boards of various space-time resolutions. A move in one of the ABG may change the state of the rest of the ABG included in the hypergame. For example, the WWII Normandy Invasion hypergame includes three ABG: Allies' troop-ships invasion through the English Channel, Battle on the Normandy beaches, and Allied Air Force missions to cut German supply routs. In addition, an LG hypergame may include non-military games, such as transportation, politics, or economy. Multiple ABG included in the hypergame are separate games bounded by their boards and pieces, though linked through the mappings. However, LG zones may stretch through these boundaries to cover several ABG. As a result, the LG strategies for the players in a hypergame fully account for drastic mutual influence of multiple subgames included in the hypergame.
© (2002) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Boris Stilman, Vladimir Yakhnis, and Oleg Umanskiy "Introduction to LG hypergames for practical wargaming", Proc. SPIE 4716, Enabling Technologies for Simulation Science VI, (15 July 2002); https://doi.org/10.1117/12.474935
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KEYWORDS
Missiles

Space operations

Samarium

Weapons

Detection and tracking algorithms

Computed tomography

Computing systems

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