Paper
1 April 2003 Verbal/nonverbal communication between man and Avatar in virtual mechanical assembly training system
Kazuaki Tanaka, Tomoaki Ozaki, Norihiro Abe, Horikazu Taki
Author Affiliations +
Proceedings Volume 4756, Third International Conference on Virtual Reality and Its Application in Industry; (2003) https://doi.org/10.1117/12.497762
Event: Third International Conference on Virtual Reality and Its Application in Industry, 2002, Hangzhou, China
Abstract
The interface environment of a computer still uses a mouse and a keyboard and it is hard for many users including aged person to use computers. The computer operation may become difficult with age even if a person can use a computer currently. Development of the interface system is desired that permits persons to talk to a computer in the same way as they communicate with other ones. Of course the development of such an interface system will be effective for all computer application users in addition to aged person. We developed in this study the man machine interface system that exploits virtual reality in order to bring a talk between a person and a machine close to that between persons. We aimed at realization of bi-directional verbal/nonverbal communication that permits both the user and an avatar rendered in virtual space can use a spoken language and nonverbal behavior such as gesture/a hand gesture. As the field of concrete application, the field of assembling/disassembly of mechanical part is selected. We produced an experimental assembly training system that helps a novice acquire a right assembling procedure of virtual machine. In the system, a user can ask an avatar to show the way to assemble/disassemble mechanical parts whenever he needs help.
© (2003) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Kazuaki Tanaka, Tomoaki Ozaki, Norihiro Abe, and Horikazu Taki "Verbal/nonverbal communication between man and Avatar in virtual mechanical assembly training system", Proc. SPIE 4756, Third International Conference on Virtual Reality and Its Application in Industry, (1 April 2003); https://doi.org/10.1117/12.497762
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Cited by 9 scholarly publications.
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KEYWORDS
Telecommunications

Virtual reality

Associative arrays

Human-machine interfaces

Computing systems

Speaker recognition

Motion analysis

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