Paper
7 January 2003 An Efficient Synchronization Mechanism Adapting to Dynamic Network State for Networked Virtual Environments
Euisuk Hong, Dongman Lee, Eunkwang Park, Mingyu Lim, Seungyun Han
Author Affiliations +
Proceedings Volume 5019, Multimedia Computing and Networking 2003; (2003) https://doi.org/10.1117/12.484076
Event: Electronic Imaging 2003, 2003, Santa Clara, CA, United States
Abstract
One of key issues in multi-user interactive applications is to provide a consistent, shared view among participants while maintaining interactive performance. The buffered synchronization mechanism can support a consistent view by holding events in buffer until a fixed amount of time called playout delay expires and executing them at the same time at all participants. However, if events get lost or delayed, consistency may not be kept among participants, which causes an overhead to recover the lost information. On the other hand, the execution of events should be delayed more than it could have happened when the events arrive earlier than the playout delay. In this paper, we propose an efficient event synchronization scheme adapting dynamically to a network state that ensures a consistent view among participants while maintaining interactive performance. Each participant determines the playout delay dynamically based on the estimated network state. If a network state is unloaded, the playout delay decreases. It increases in case of a loaded network state. The simulation results show that the proposed scheme provides more consistent view among the participants than the static scheme when the loaded network state continues and improves the interactive performance when the network state is unloaded.
© (2003) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Euisuk Hong, Dongman Lee, Eunkwang Park, Mingyu Lim, and Seungyun Han "An Efficient Synchronization Mechanism Adapting to Dynamic Network State for Networked Virtual Environments", Proc. SPIE 5019, Multimedia Computing and Networking 2003, (7 January 2003); https://doi.org/10.1117/12.484076
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CITATIONS
Cited by 7 scholarly publications.
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KEYWORDS
Virtual reality

Receivers

Analytical research

Clocks

Distributed computing

Electronic imaging

Internet

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