Paper
5 September 2003 Acoustic simulation in realistic 3D virtual scenes
Patrick Gozard, Alain Le Goff, Pierre Naz, Thierry Cathala, Jean Latger
Author Affiliations +
Abstract
The simulation workshop CHORALE developed in collaboration with OKTAL SE company for the French MoD is used by government services and industrial companies for weapon system validation and qualification trials in the infrared domain. The main operational reference for CHORALE is the assessment of the infrared guidance system of the Storm Shadow missile French version, called Scalp. The use of CHORALE workshop is now extended to the acoustic domain. The main objective is the simulation of the detection of moving vehicles in realistic 3D virtual scenes. This article briefly describes the acoustic model in CHORALE. The 3D scene is described by a set of polygons. Each polygon is characterized by its acoustic resistivity or its complex impedance. Sound sources are associated with moving vehicles and are characterized by their spectra and directivities. A microphone sensor is defined by its position, its frequency band and its sensitivity. The purpose of the acoustic simulation is to calculate the incoming acoustic pressure on microphone sensors. CHORALE is based on a generic ray tracing kernel. This kernel possesses original capabilities: computation time is nearly independent on the scene complexity, especially the number of polygons, databases are enhanced with precise physical data, special mechanisms of antialiasing have been developed that enable to manage very accurate details. The ray tracer takes into account the wave geometrical divergence and the atmospheric transmission. The sound wave refraction is simulated and rays cast in the 3D scene are curved according to air temperature gradient. Finally, sound diffraction by edges (hill, wall,...) is also taken into account.
© (2003) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Patrick Gozard, Alain Le Goff, Pierre Naz, Thierry Cathala, and Jean Latger "Acoustic simulation in realistic 3D virtual scenes", Proc. SPIE 5075, Targets and Backgrounds IX: Characterization and Representation, (5 September 2003); https://doi.org/10.1117/12.497124
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CITATIONS
Cited by 3 scholarly publications.
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KEYWORDS
Acoustics

Sensors

3D modeling

Data modeling

Atmospheric propagation

Receivers

Atmospheric modeling

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