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12 September 2003 Application of innovative rendering techniques for the hardware-in-the-loop (HIL) scene generation
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A revolution is underway within commercial PC video graphics, driven mainly by the 3-D gaming community and its demands for customizable lighting effects and realistic, visually appealing, 3-D rendering. This revolution is bringing about a configurable transformation and lighting (T&L) engine within modern PC video graphics hardware. The results of these technological advancements will profoundly impact the way computer-based rendering is done. Although PC graphics hardware continues to change rapidly, it has evolved to the point where it can be made to address most of the Hardware-In-the-Loop (HWIL) scene generation demands which historically could be accomplished only on costly graphics workstations. With the ability to control how operations are performed within the hardware rendering process, it is possible to implement customized per-pixel spatial and lighting effects. To illustrate how these capabilities can be applied to solve certain HWIL scene generation problems. A graphics hardware approach will be implemented to demonstrate a method of achieving increased monochrome intensity resolution and a user-defined spatial distortion. There is great potential in modern graphics hardware. The limits are becoming less a function of the hardware capabilities and more a function of the ability of engineers and scientists to exploit the functionality of this rapidly advancing hardware rendering technology.
© (2003) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Thomas P. Bergin "Application of innovative rendering techniques for the hardware-in-the-loop (HIL) scene generation", Proc. SPIE 5092, Technologies for Synthetic Environments: Hardware-in-the-Loop Testing VIII, (12 September 2003);

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