Translator Disclaimer
16 May 2003 Quantum duels and truels
Author Affiliations +
Proceedings Volume 5111, Fluctuations and Noise in Photonics and Quantum Optics; (2003)
Event: SPIE's First International Symposium on Fluctuations and Noise, 2003, Santa Fe, New Mexico, United States
A truel, or a three person generaliztion of a duel, is a popular model in game theory of a struggle of survival. The outcome is often sensitive to the precise rules under which the truel is performed and can be anti-intuitive. We propose a quantum scheme, along the lines of recent work in quantum game theory, for the problem of duels and truels. Interference amongst the players' strategies can arise leading to game equilibria different from the classical case.
© (2003) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Adrian P. Flitney and Derek Abbott "Quantum duels and truels", Proc. SPIE 5111, Fluctuations and Noise in Photonics and Quantum Optics, (16 May 2003);


Using fewer qubits to correct errors in the three stage...
Proceedings of SPIE (October 08 2018)
Quantum models of Parrondo's games
Proceedings of SPIE (November 13 2002)
Finite temperature quantum logic
Proceedings of SPIE (May 12 2006)
Decoherence in quantum games
Proceedings of SPIE (May 25 2004)
Is quantum parallelism real?
Proceedings of SPIE (April 03 2008)
Measures of decoherence
Proceedings of SPIE (August 04 2003)

Back to Top