Paper
23 June 2003 Immersive 3D video conferencing: challenges, concepts, and implementation
Author Affiliations +
Proceedings Volume 5150, Visual Communications and Image Processing 2003; (2003) https://doi.org/10.1117/12.509896
Event: Visual Communications and Image Processing 2003, 2003, Lugano, Switzerland
Abstract
In this paper, a next generation 3-D video conferencing system is presented that provides immersive tele-presence and natural representation of all participants in a shared virtual meeting space. The system is based on the principle of a shared virtual table environment which guarantees correct eye contact and gesture reproduction and enhances the quality of human-centered communication. The virtual environment is modeled in MPEG-4 which also allows the seamless integration of explicit 3-D head models for a low-bandwidth connection to mobile users. In this case, facial expression and motion information is transmitted instead of video streams resulting in bit-rates of a few kbit/s per participant. Beside low bit-rates, the model-based approach enables new possibilities for image enhancements like digital make-up, digital dressing, or modification of scene lighting.
© (2003) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Peter Eisert "Immersive 3D video conferencing: challenges, concepts, and implementation", Proc. SPIE 5150, Visual Communications and Image Processing 2003, (23 June 2003); https://doi.org/10.1117/12.509896
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CITATIONS
Cited by 8 scholarly publications and 4 patents.
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KEYWORDS
Video

3D modeling

Head

Motion models

Virtual reality

Solid modeling

Model-based design

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