Paper
12 November 2003 The art of making efficient illuminator design fun
Author Affiliations +
Abstract
Illumination design has historically been more efficient to perform using prototypes than by using computer design tools. That situation has changed with better understanding of the limitations of illumination systems and dramatic improvements in computing power and simulation accuracy. In particular, software base optimization of illumination systems is now possible. Design trends and how they relate to making an illumination designer's job fun will be discussed.
© (2003) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
William J. Cassarly "The art of making efficient illuminator design fun", Proc. SPIE 5186, Design of Efficient Illumination Systems, (12 November 2003); https://doi.org/10.1117/12.508701
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CITATIONS
Cited by 4 scholarly publications.
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KEYWORDS
Prototyping

Light emitting diodes

Ray tracing

Light sources

Human-machine interfaces

Computer simulations

Computing systems

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