Paper
18 January 2004 Minimizing MPEG-4 sprite coding cost using multi-sprites
Author Affiliations +
Proceedings Volume 5308, Visual Communications and Image Processing 2004; (2004) https://doi.org/10.1117/12.526841
Event: Electronic Imaging 2004, 2004, San Jose, California, United States
Abstract
Object-oriented coding in the MPEG-4 standard enables the separate processing of foreground objects and the scene background (sprite). Since the background sprite only has to be sent once, transmission bandwidth can be saved. This paper shows that the concept of merging several views of a non-changing scene background into a single background sprite is usually not the most efficient way to transmit the background image. We have found that the counter-intuitive approach of splitting the background into several independent parts can reduce the overall amount of data. For this reason, we propose an algorithm that provides an optimal partitioning of a video sequence into independent background sprites (a multi-sprite), resulting in a significant reduction of the involved coding cost. Additionally, our algorithm results in background sprites with better quality by ensuring that the sprite resolution has at least the final display resolution throughout the sequence. Even though our sprite generation algorithm creates multiple sprites instead of a single background sprite, it is fully compatible with the existing MPEG-4 standard. The algorithm has been evaluated with several test-sequences, including the well-known Table-tennis and Stefan sequences. The total coding cost could be reduced by factors of about 2.7 or even higher.
© (2004) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Dirk Farin, Peter H. N. de With, and Wolfgang Effelsberg "Minimizing MPEG-4 sprite coding cost using multi-sprites", Proc. SPIE 5308, Visual Communications and Image Processing 2004, (18 January 2004); https://doi.org/10.1117/12.526841
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CITATIONS
Cited by 12 scholarly publications and 4 patents.
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KEYWORDS
Cameras

Motion models

Video

Video coding

Affine motion model

Image compression

Image processing

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