Paper
19 May 2005 Extension of the LG hypergame to inner games played over the topology of competing mind nets
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Abstract
Most published works on the subject of Linguistic Geometry, especially, those published in the 90s, are limited to Abstract Board Games where players' moves are either immediately known or perfectly known after some time delay. The method has potential application to more realistic representations of human competition or conflict where all knowledge has some probability of being mistaken, or in the presence of intentional deception by an adversary. Real world experience indicates that the greatest failures in conflicts originate from false "knowledge" taken to be true rather than from lack of knowledge or uncertain perceptions correctly assessed as such. Will Rogers, Jr. put it most succinctly when he said: "It's not what you don't know that hurts you. It's what you think you know that ain't so."
© (2005) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Robert Weber, Boris Stilman, and Vlad Yakhnis "Extension of the LG hypergame to inner games played over the topology of competing mind nets", Proc. SPIE 5805, Enabling Technologies for Simulation Science IX, (19 May 2005); https://doi.org/10.1117/12.609729
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Cited by 3 scholarly publications.
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