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10 March 2006 Volume rendering segmented data using 3D textures: a practical approach for intra-operative visualization
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Volume rendering has high utility in visualization of segmented datasets. However, volume rendering of the segmented labels along with the original data causes undesirable intermixing/bleeding artifacts arising from interpolation at the sharp boundaries. This issue is further amplified in 3D textures based volume rendering due to the inaccessibility of the interpolation stage. We present an approach which helps minimize intermixing artifacts while maintaining the high performance of 3D texture based volume rendering - both of which are critical for intra-operative visualization. Our approach uses a 2D transfer function based classification scheme where label distinction is achieved through an encoding that generates unique gradient values for labels. This helps ensure that labelled voxels always map to distinct regions in the 2D transfer function, irrespective of interpolation. In contrast to previously reported algorithms, our algorithm does not require multiple passes for rendering and supports greater than 4 masks. It also allows for real-time modification of the colors/opacities of the segmented structures along with the original data. Additionally, these capabilities are available with minimal texture memory requirements amongst comparable algorithms. Results are presented on clinical and phantom data.
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Navneeth Subramanian, Rakesh Mullick, and Vivek Vaidya "Volume rendering segmented data using 3D textures: a practical approach for intra-operative visualization", Proc. SPIE 6141, Medical Imaging 2006: Visualization, Image-Guided Procedures, and Display, 61412Q (10 March 2006);

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