Paper
29 February 2008 A systematized WYSIWYG pipeline for digital stereoscopic 3D filmmaking
Author Affiliations +
Proceedings Volume 6803, Stereoscopic Displays and Applications XIX; 68030V (2008) https://doi.org/10.1117/12.766871
Event: Electronic Imaging, 2008, San Jose, California, United States
Abstract
Digital tools are transforming stereoscopic 3D content creation and delivery, creating an opportunity for the broad acceptance and success of stereoscopic 3D films. Beginning in late 2005, a series of mostly CGI features has successfully initiated the public to this new generation of highly-comfortable, artifact-free digital 3D. While the response has been decidedly favorable, a lack of high-quality live-action films could hinder long-term success. Liveaction stereoscopic films have historically been more time-consuming, costly, and creatively-limiting than 2D films - thus a need arises for a live-action 3D filmmaking process which minimizes such limitations. A unique 'systematized' what-you-see-is-what-you-get (WYSIWYG) pipeline is described which allows the efficient, intuitive and accurate capture and integration of 3D and 2D elements from multiple shoots and sources - both live-action and CGI. Throughout this pipeline, digital tools utilize a consistent algorithm to provide meaningful and accurate visual depth references with respect to the viewing audience in the target theater environment. This intuitive, visual approach introduces efficiency and creativity to the 3D filmmaking process by eliminating both the need for a 'mathematician mentality' of spreadsheets and calculators, as well as any trial and error guesswork, while enabling the most comfortable, 'pixel-perfect', artifact-free 3D product possible.
© (2008) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Robert Mueller, Chris Ward, and Michal Hušák "A systematized WYSIWYG pipeline for digital stereoscopic 3D filmmaking", Proc. SPIE 6803, Stereoscopic Displays and Applications XIX, 68030V (29 February 2008); https://doi.org/10.1117/12.766871
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CITATIONS
Cited by 3 scholarly publications and 1 patent.
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KEYWORDS
Visualization

Cameras

3D acquisition

3D modeling

3D displays

Analog electronics

Mathematics

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