Paper
24 February 2009 Interactive brain shift compensation using GPU based programming
Author Affiliations +
Abstract
Processing large images files or real-time video streams requires intense computational power. Driven by the gaming industry, the processing power of graphic process units (GPUs) has increased significantly. With the pixel shader model 4.0 the GPU can be used for image processing 10x faster than the CPU. Dedicated software was developed to deform 3D MR and CT image sets for real-time brain shift correction during navigated neurosurgery using landmarks or cortical surface traces defined by the navigation pointer. Feedback was given using orthogonal slices and an interactively raytraced 3D brain image. GPU based programming enables real-time processing of high definition image datasets and various applications can be developed in medicine, optics and image sciences.
© (2009) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Sander van der Steen, Herke Jan Noordmans, and Rudolf Verdaasdonk "Interactive brain shift compensation using GPU based programming", Proc. SPIE 7169, Advanced Biomedical and Clinical Diagnostic Systems VII, 71691D (24 February 2009); https://doi.org/10.1117/12.808491
Advertisement
Advertisement
RIGHTS & PERMISSIONS
Get copyright permission  Get copyright permission on Copyright Marketplace
KEYWORDS
Brain

Surgery

Tissues

3D image processing

Computer programming

Image processing

Neuroimaging

Back to Top