Paper
3 February 2009 Calculation method considering the reflectance distribution for metallic objects in CGH
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Abstract
We propose a new method of calculating the reflectance distribution on object surfaces for computer-generated holograms to improve the reality of reconstructed images, which takes into consideration reflection on the surfaces of metallic objects. It is based on the Blinn or the Torrance-Sparrow reflection model that has been established in computer graphics. Moreover, we also take into account the Fresnel equation for the method, which provides the degree of reflection on metallic surfaces. We adapted this model to the process of calculating computer-generated holograms, so that various reflectance distributions could be derived. In our experiments, we carried out comparison theoretical and simulated intensity distributions, optical reconstructed experiments, and computer simulations. As a result, we obtained the reflectance distributions of reconstructed images by using the new approach.
© (2009) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Kazuhiro Yamaguchi and Yuji Sakamoto "Calculation method considering the reflectance distribution for metallic objects in CGH", Proc. SPIE 7233, Practical Holography XXIII: Materials and Applications, 72330R (3 February 2009); https://doi.org/10.1117/12.808836
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Cited by 1 scholarly publication.
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KEYWORDS
Reflectivity

Computer generated holography

Light

3D image reconstruction

Computer simulations

Light sources

Process modeling

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