Paper
17 February 2009 Digital stereoscopic convergence where video games and movies for the home user meet
Author Affiliations +
Proceedings Volume 7237, Stereoscopic Displays and Applications XX; 72370E (2009) https://doi.org/10.1117/12.807237
Event: IS&T/SPIE Electronic Imaging, 2009, San Jose, California, United States
Abstract
Today there is a proliferation of stereoscopic 3D display devices, 3D content, and 3D enabled video games. As we in the S-3D community bring stereoscopic 3D to the home user we have a real opportunity of using stereoscopic 3D to bridge the gap between exciting immersive games and home movies. But to do this, we cannot limit ourselves to current conceptions of gaming and movies. We need, for example, to imagine a movie that is fully rendered using avatars in a stereoscopic game environment. Or perhaps to imagine a pervasive drama where viewers can play too and become an essential part of the drama - whether at home or on the go on a mobile platform. Stereoscopic 3D is the "glue" that will bind these video and movie concepts together. As users feel more immersed, the lines between current media will blur. This means that we have the opportunity to shape the way that we, as humans, view and interact with each other, our surroundings and our most fundamental art forms. The goal of this paper is to stimulate conversation and further development on expanding the current gaming and home theatre infrastructures to support greatly-enhanced experiential entertainment.
© (2009) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Ethan Schur "Digital stereoscopic convergence where video games and movies for the home user meet", Proc. SPIE 7237, Stereoscopic Displays and Applications XX, 72370E (17 February 2009); https://doi.org/10.1117/12.807237
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Cited by 2 scholarly publications.
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KEYWORDS
Video

3D displays

3D video streaming

Virtual reality

Eye

Video compression

3D video compression

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