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22 April 2009 Boat, wake, and wave real-time simulation
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Abstract
We describe the extension of our real-time scene generation software VIRSuite to include the dynamic simulation of small boats and their wakes within an ocean environment. Extensive use has been made of the programmabilty available in the current generation of GPUs. We have demonstrated that real-time simulation is feasible, even including such complexities as dynamical calculation of the boat motion, wake generation and calculation of an FFTgenerated sea state.
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Leszek Świerkowski, Efthimios Gouthas, Chad L. Christie, and Owen M. Williams "Boat, wake, and wave real-time simulation", Proc. SPIE 7301, Technologies for Synthetic Environments: Hardware-in-the-Loop Testing XIV, 73010A (22 April 2009); https://doi.org/10.1117/12.818430
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