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For decades, virtual reality artwork has existed in a small but highly influential niche in the world of electronic and new
media art. Since the early 1990's, virtual reality installations have come to define an extreme boundary point of both
aesthetic experience and technological sophistication. Classic virtual reality artworks have an almost mythological
stature - powerful, exotic, and often rarely exhibited. Today, art in virtual environments continues to evolve and mature,
encompassing everything from fully immersive CAVE experiences to performance art in Second Life to the use of
augmented and mixed reality in public space. Art in Virtual Reality 2010 is a public exhibition of new artwork that
showcases the diverse ways that contemporary artists use virtual environments to explore new aesthetic ground and
investigate the continually evolving relationship between our selves and our virtual worlds.
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Ben Chang, "Art in virtual reality 2010," Proc. SPIE 7525, The Engineering Reality of Virtual Reality 2010, 75250I (4 February 2010); https://doi.org/10.1117/12.845633