Paper
23 April 2010 GPU based synthetic scene generation for maritime environments
Wayne Keen, Michael Tanner, Charles Coker, Dennis Crow
Author Affiliations +
Abstract
Hardware and software in the loop modeling of maritime environments involves a wide variety of complex physical and optical phenomenology and effects. The scale of significant effects to be modeled range from the order of centimeters for capillary type waves and turbulent wake effects up to many meters for rolling waves. In addition, wakes for boats and ships operating at a wide variety of speeds and conditions provide additional levels of scene complexity. Generating synthetic scenes for such a detailed, multi-scaled and dynamic environment in a physically realistic yet computationally tractable fashion represents a significant challenge for scene generation tools. In this paper, next generation scene generation codes utilizing personal computer (PC) graphics processors with programmable shaders as well as CUDA (Compute Unified Device Architecture) and OpenCL (Open Computing Language) implementations will be presented.
© (2010) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Wayne Keen, Michael Tanner, Charles Coker, and Dennis Crow "GPU based synthetic scene generation for maritime environments", Proc. SPIE 7663, Technologies for Synthetic Environments: Hardware-in-the-Loop Testing XV, 76630O (23 April 2010); https://doi.org/10.1117/12.851782
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CITATIONS
Cited by 2 scholarly publications.
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KEYWORDS
Ocean optics

Coastal modeling

Particles

Motion models

Reflection

Visualization

Water

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