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23 April 2010GPU based synthetic scene generation for maritime environments
Hardware and software in the loop modeling of maritime environments involves a wide variety of complex physical and
optical phenomenology and effects. The scale of significant effects to be modeled range from the order of centimeters
for capillary type waves and turbulent wake effects up to many meters for rolling waves. In addition, wakes for boats
and ships operating at a wide variety of speeds and conditions provide additional levels of scene complexity. Generating
synthetic scenes for such a detailed, multi-scaled and dynamic environment in a physically realistic yet computationally
tractable fashion represents a significant challenge for scene generation tools. In this paper, next generation scene
generation codes utilizing personal computer (PC) graphics processors with programmable shaders as well as CUDA
(Compute Unified Device Architecture) and OpenCL (Open Computing Language) implementations will be presented.
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Wayne Keen, Michael Tanner, Charles Coker, Dennis Crow, "GPU based synthetic scene generation for maritime environments," Proc. SPIE 7663, Technologies for Synthetic Environments: Hardware-in-the-Loop Testing XV, 76630O (23 April 2010); https://doi.org/10.1117/12.851782