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27 January 2011Finding robust vertices for 3D synchronization based on Euclidean minimum spanning tree
Synchronization in 3D data hiding is one of the main problems. We need to know where we can embed information,
and be able to find this space in order to extract the message. Various algorithms propose synchronization
techniques by triangle or vertex path in a 3D mesh. In this paper, we proposed a new synchronization technique
based on Euclidean minimum spanning tree computing (EMST) and the analysis of the displacement of
the vertices without moving the connections in the tree. Based on the analysis of the vertices, we select the
most robust vertices and synchronize these areas by computing a new EMST called "robust EMST". Then, we
analyze the robustness of the technique, i.e. the stability of the most robust vertices selection; and demonstrate
the consistence of the criterion selection with the vertex displacement.
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N. Tournier, W. Puech, G. Subsol, J.-P. Pedeboy, "Finding robust vertices for 3D synchronization based on Euclidean minimum spanning tree," Proc. SPIE 7864, Three-Dimensional Imaging, Interaction, and Measurement, 78640W (27 January 2011); https://doi.org/10.1117/12.872384