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5 March 2012 Interactive floating windows: a new technique for stereoscopic video games
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Proceedings Volume 8288, Stereoscopic Displays and Applications XXIII; 82882L (2012)
Event: IS&T/SPIE Electronic Imaging, 2012, Burlingame, California, United States
The film industry has a long history of creating compelling experiences in stereoscopic 3D. Recently, the video game as an artistic medium has matured into an effective way to tell engaging and immersive stories. Given the current push to bring stereoscopic 3D technology into the consumer market there is considerable interest to develop stereoscopic 3D video games. Game developers have largely ignored the need to design their games specifically for stereoscopic 3D and have thus relied on automatic conversion and driver technology. Game developers need to evaluate solutions used in other media, such as film, to correct perceptual problems such as window violations, and modify or create new solutions to work within an interactive framework. In this paper we extend the dynamic floating window technique into the interactive domain enabling the player to position a virtual window in space. Interactively changing the position, size, and the 3D rotation of the virtual window, objects can be made to 'break the mask' dramatically enhancing the stereoscopic effect. By demonstrating that solutions from the film industry can be extended into the interactive space, it is our hope that this initiates further discussion in the game development community to strengthen their story-telling mechanisms in stereoscopic 3D games.
© (2012) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Chris Zerebecki, Brodie Stanfield, Mina Tawadrous, Daniel Buckstein, Andrew Hogue, and Bill Kapralos "Interactive floating windows: a new technique for stereoscopic video games", Proc. SPIE 8288, Stereoscopic Displays and Applications XXIII, 82882L (5 March 2012);

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