Paper
8 February 2012 Immersive volume rendering of blood vessels
Gregory Long, Han Suk Kim, Alison Marsden, Yuri Bazilevs, Jürgen P. Schulze
Author Affiliations +
Proceedings Volume 8289, The Engineering Reality of Virtual Reality 2012; 82890L (2012) https://doi.org/10.1117/12.909729
Event: IS&T/SPIE Electronic Imaging, 2012, Burlingame, California, United States
Abstract
In this paper, we present a novel method of visualizing flow in blood vessels. Our approach reads unstructured tetrahedral data, resamples it, and uses slice based 3D texture volume rendering. Due to the sparse structure of blood vessels, we utilize an octree to efficiently store the resampled data by discarding empty regions of the volume. We use animation to convey time series data, wireframe surface to give structure, and utilize the StarCAVE, a 3D virtual reality environment, to add a fully immersive element to the visualization. Our tool has great value in interdisciplinary work, helping scientists collaborate with clinicians, by improving the understanding of blood flow simulations. Full immersion in the flow field allows for a more intuitive understanding of the flow phenomena, and can be a great help to medical experts for treatment planning.
© (2012) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Gregory Long, Han Suk Kim, Alison Marsden, Yuri Bazilevs, and Jürgen P. Schulze "Immersive volume rendering of blood vessels", Proc. SPIE 8289, The Engineering Reality of Virtual Reality 2012, 82890L (8 February 2012); https://doi.org/10.1117/12.909729
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Cited by 1 scholarly publication.
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KEYWORDS
Volume rendering

Visualization

Blood vessels

Blood circulation

Virtual reality

Computer simulations

Image quality

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