Paper
4 March 2013 Art, science, and immersion: data-driven experiences
Author Affiliations +
Proceedings Volume 8649, The Engineering Reality of Virtual Reality 2013; 86490H (2013) https://doi.org/10.1117/12.2008166
Event: IS&T/SPIE Electronic Imaging, 2013, Burlingame, California, United States
Abstract
This panel and dialog-paper explores the potentials at the intersection of art, science, immersion and highly dimensional, “big” data to create new forms of engagement, insight and cultural forms. We will address questions such as: “What kinds of research questions can be identified at the intersection of art + science + immersive environments that can’t be expressed otherwise?” “How is art+science+immersion distinct from state-of-the art visualization?” “What does working with immersive environments and visualization offer that other approaches don’t or can’t?” “Where does immersion fall short?” We will also explore current trends in the application of immersion for gaming, scientific data, entertainment, simulation, social media and other new forms of big data. We ask what expressive, arts-based approaches can contribute to these forms in the broad cultural landscape of immersive technologies.
© (2013) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Ruth G. West, Laura Monroe, Jacquelyn Ford Morie, and Julieta Aguilera "Art, science, and immersion: data-driven experiences", Proc. SPIE 8649, The Engineering Reality of Virtual Reality 2013, 86490H (4 March 2013); https://doi.org/10.1117/12.2008166
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KEYWORDS
Visualization

Sensors

Computer science

Consciousness

Data communications

Mathematics

Virtual reality

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