Paper
19 December 2013 Texture blending on 3D models using casual images
Xingming Liu, Xiaoli Liu, Ameng Li, Junyao Liu, Huijing Wang
Author Affiliations +
Abstract
In this paper, a method for constructing photorealistic textured model using 3D structured light digitizer is presented. Our method acquisition of range images and texture images around object, and range images
are registered and integrated to construct geometric model of object. System is calibrated and poses of
texture-camera are determined so that the relationship between texture and geometric model is established. After that, a global optimization is applied to assign compatible texture to adjacent surface and followed with
a level procedure to remove artifacts due to vary lighting, approximate geometric model and so on. Lastly,
we demonstrate the effect of our method on constructing a real model of world.
© (2013) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Xingming Liu, Xiaoli Liu, Ameng Li, Junyao Liu, and Huijing Wang "Texture blending on 3D models using casual images", Proc. SPIE 9046, 2013 International Conference on Optical Instruments and Technology: Optoelectronic Measurement Technology and Systems, 90460E (19 December 2013); https://doi.org/10.1117/12.2036405
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KEYWORDS
3D modeling

Cameras

3D image processing

Calibration

Image registration

Imaging systems

Volume rendering

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