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17 March 2015Development of simulation interfaces for evaluation task with the use of physiological data and virtual reality applied to a vehicle simulator
Mateus R. Miranda,1 Henrik Costa,1 Luiz Oliveira,1 Thiago Bernardes,1 Carla Aguiar,1 Cristiano Miosso,1 Alessandro B. S. Oliveira,1 Alberto C. G. C. Diniz,1 Diana Maria G. Domingues1
This paper aims at describing an experimental platform used to evaluate the performance of individuals at training
immersive physiological games. The platform proposed is embedded in an immersive environment in a CAVE of Virtual
Reality and consists on a base frame with actuators with three degrees of freedom, sensor array interface and physiological
sensors. Physiological data of breathing, galvanic skin resistance (GSR) and pressure on the hand of the user and a
subjective questionnaire were collected during the experiments. The theoretical background used in a project focused on
Software Engineering, Biomedical Engineering in the field of Ergonomics and Creative Technologies in order to presents
this case study, related of an evaluation of a vehicular simulator located inside the CAVE. The analysis of the simulator
uses physiological data of the drivers obtained in a period of rest and after the experience, with and without movements at
the simulator. Also images from the screen are captured through time at the embedded experience and data collected
through physiological data visualization (average frequency and RMS graphics). They are empowered by the subjective
questionnaire as strong lived experience provided by the technological apparatus. The performed immersion experience
inside the CAVE allows to replicate behaviors from physical spaces inside data space enhanced by physiological properties.
In this context, the biocybrid condition is expanded beyond art and entertainment, as it is applied to automotive engineering
and biomedical engineering. In fact, the kinesthetic sensations amplified by synesthesia replicates the sensation of
displacement in the interior of an automobile, as well as the sensations of vibration and vertical movements typical of a
vehicle, different speeds, collisions, etc. The contribution of this work is the possibility to tracing a stress analysis protocol
for drivers while operating a vehicle getting affective behaviors coming from physiological data, mixed to embedded
simulation in Mixed Reality.
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Mateus R. Miranda, Henrik Costa, Luiz Oliveira, Thiago Bernardes, Carla Aguiar, Cristiano Miosso, Alessandro B. S. Oliveira, Alberto C. G. C. Diniz, Diana Maria G. Domingues, "Development of simulation interfaces for evaluation task with the use of physiological data and virtual reality applied to a vehicle simulator," Proc. SPIE 9392, The Engineering Reality of Virtual Reality 2015, 939207 (17 March 2015); https://doi.org/10.1117/12.2083889