Paper
16 March 2015 On detailed 3D reconstruction of large indoor environments
Egor Bondarev
Author Affiliations +
Proceedings Volume 9399, Image Processing: Algorithms and Systems XIII; 93990G (2015) https://doi.org/10.1117/12.2085111
Event: SPIE/IS&T Electronic Imaging, 2015, San Francisco, California, United States
Abstract
In this paper we present techniques for highly detailed 3D reconstruction of extra large indoor environments. We discuss the benefits and drawbacks of low-range, far-range and hybrid sensing and reconstruction approaches. The proposed techniques for low-range and hybrid reconstruction, enabling the reconstruction density of 125 points/cm3 on large 100.000 m3 models, are presented in detail. The techniques tackle the core challenges for the above requirements, such as a multi-modal data fusion (fusion of a LIDAR data with a Kinect data), accurate sensor pose estimation, high-density scanning and depth data noise filtering. Other important aspects for extra large 3D indoor reconstruction are the point cloud decimation and real-time rendering. In this paper, we present a method for planar-based point cloud decimation, allowing for reduction of a point cloud size by 80-95%. Besides this, we introduce a method for online rendering of extra large point clouds enabling real-time visualization of huge cloud spaces in conventional web browsers.
© (2015) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Egor Bondarev "On detailed 3D reconstruction of large indoor environments", Proc. SPIE 9399, Image Processing: Algorithms and Systems XIII, 93990G (16 March 2015); https://doi.org/10.1117/12.2085111
Advertisement
Advertisement
RIGHTS & PERMISSIONS
Get copyright permission  Get copyright permission on Copyright Marketplace
KEYWORDS
Clouds

Sensors

3D modeling

Data modeling

RGB color model

Data fusion

Reconstruction algorithms

RELATED CONTENT


Back to Top