Paper
29 April 2016 Architecture of web services in the enhancement of real-time 3D video virtualization in cloud environment
Adedayo Bada, Qi Wang, Jose M. Alcaraz-Calero, Christos Grecos
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Abstract
This paper proposes a new approach to improving the application of 3D video rendering and streaming by jointly exploring and optimizing both cloud-based virtualization and web-based delivery. The proposed web service architecture firstly establishes a software virtualization layer based on QEMU (Quick Emulator), an open-source virtualization software that has been able to virtualize system components except for 3D rendering, which is still in its infancy. The architecture then explores the cloud environment to boost the speed of the rendering at the QEMU software virtualization layer. The capabilities and inherent limitations of Virgil 3D, which is one of the most advanced 3D virtual Graphics Processing Unit (GPU) available, are analyzed through benchmarking experiments and integrated into the architecture to further speed up the rendering. Experimental results are reported and analyzed to demonstrate the benefits of the proposed approach.
© (2016) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Adedayo Bada, Qi Wang, Jose M. Alcaraz-Calero, and Christos Grecos "Architecture of web services in the enhancement of real-time 3D video virtualization in cloud environment", Proc. SPIE 9897, Real-Time Image and Video Processing 2016, 98970G (29 April 2016); https://doi.org/10.1117/12.2227609
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KEYWORDS
Clouds

Visualization

Video

Video acceleration

Web services

Computer architecture

Computer architecture

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