KEYWORDS: Video, 3D displays, 3D video streaming, Virtual reality, Eye, Video compression, Bridges, 3D video compression, Telecommunications, Image resolution
Today there is a proliferation of stereoscopic 3D display devices, 3D content, and 3D enabled video games. As we in the
S-3D community bring stereoscopic 3D to the home user we have a real opportunity of using stereoscopic 3D to bridge
the gap between exciting immersive games and home movies. But to do this, we cannot limit ourselves to current
conceptions of gaming and movies. We need, for example, to imagine a movie that is fully rendered using avatars in a
stereoscopic game environment. Or perhaps to imagine a pervasive drama where viewers can play too and become an
essential part of the drama - whether at home or on the go on a mobile platform. Stereoscopic 3D is the "glue" that will
bind these video and movie concepts together. As users feel more immersed, the lines between current media will blur.
This means that we have the opportunity to shape the way that we, as humans, view and interact with each other, our
surroundings and our most fundamental art forms. The goal of this paper is to stimulate conversation and further
development on expanding the current gaming and home theatre infrastructures to support greatly-enhanced experiential
entertainment.
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