We have employed methodologies of human centered design to inspire and guide the engineering of a definitive low-cost
aesthetic multimodal experience intended to stimulate cultural growth. Using a combination of design research, trend
analysis and the programming of immersive virtual 3D worlds, over 250 innovative concepts have been brainstormed,
prototyped, evaluated and refined. These concepts have been used to create a strategic map for the development of highimpact
virtual art experiences, the most promising of which have been incorporated into a multimodal environment
programmed in the online interactive 3D platform XVR. A group of test users have evaluated the experience as it has
evolved, using a multimodal interface with stereo vision, 3D audio and haptic feedback. This paper discusses the
process, content, results, and impact on our engineering laboratory that this research has produced.
KEYWORDS: Visualization, Virtual reality, Analog electronics, 3D modeling, Control systems, Interfaces, Head, Scientific visualization, Hand-held displays, 3D displays
We have built a hand-held palette for touch-based interaction in virtual reality. this palette incorporates a high-resolution digitizing touch screen for input. It is see-through, and therefore does not occlude objects displayed behind it. These properties make it suitable for direct manipulation techniques in a range of virtual reality display systems. We implemented several interaction techniques based on this palette for an interactive scientific visualization task. These techniques, the tool's design, and its limitations are discussed in this paper.
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