KEYWORDS: Cameras, Image processing, Eye, 3D modeling, Stereoscopic cameras, Process modeling, Data modeling, 3D image processing, Content addressable memory, Visualization
Modern stereoscopic 3D (S3D) cinematic production relies heavily on digital tools and pipelines. Although technically
possible, avoiding digital processing of the images is not only unlikely, but will probably yield worse results, since
digital tools and pipelines inherently solve many of the issues found in traditional S3D film production and present the
opportunity to correct for many others. All computer graphics (CG) tools are based on an implicit or explicit camera
model. The model is even more overt in S3D productions and presents more complex implications and ramifications
throughout the production pipeline. In this paper, the impact of the camera model on various processes in a production
pipeline will be explored and some methods are proposed to improve efficiency with a savvy generation, recording,
transport and use of metadata.
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