Paper
23 September 1993 Effects of lag and frame rate on various tracking tasks
Steve T. Bryson
Author Affiliations +
Proceedings Volume 1915, Stereoscopic Displays and Applications IV; (1993) https://doi.org/10.1117/12.157034
Event: IS&T/SPIE's Symposium on Electronic Imaging: Science and Technology, 1993, San Jose, CA, United States
Abstract
Virtual environments involve the user in an interactive three- dimensional computer generated environment. The methods of interaction typically involve direct manipulation of virtual objects via three-dimensional trackers. The tracking signal may be degraded in various ways, impacting the ability of the user to perform various tasks. This presentation will address the impact of two types of degradation in the tracking signal, lag (transport delay) and low frame rate. These degradations are common in existing virtual reality systems. While the impact of lag on human performance is comparatively well studied, the impact of low frame rate has not been widely studied. The impact of lag and low frame rate on two tasks will be compared and studied: Pursuit tracking and placing. The tasks will be studied in a two-dimensional context, eliminating ambiguities due to three-dimensional perception and display. Simple conclusions will be drawn that can serve as guidelines for developers designing interactive virtual environments. The relationship between these conclusions and theories of human performance will be briefly addressed.110
© (1993) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Steve T. Bryson "Effects of lag and frame rate on various tracking tasks", Proc. SPIE 1915, Stereoscopic Displays and Applications IV, (23 September 1993); https://doi.org/10.1117/12.157034
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Cited by 25 scholarly publications.
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KEYWORDS
Virtual reality

Computing systems

Stereoscopic displays

Computer graphics

Visualization

3D displays

Data processing

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